Caltrops
Utility Item • Trap
Cost: 27 Credits, 27 Common Stamps per Bundle
Weight: 0.1 Load
Durability: 30
Celerity: Throwing a Bunch of Caltrops takes 2 Action Slots or 2 Reserved Slots.
Celerity: Spreading a Bunch of Caltrops takes 3 Action Slots or 3 Reserved Slots, but may be done simultaneously with Movement Abilities.
Range (Throw): 10 Tiles
Range (Spread): 1 Adjacent Tile
Target (Throw): A successful (v:20) Accuracy Check against a Target’s Evasion.
If targeting a Tile or inanimate object, the Check is equal to the number of Tiles thrown.
Missing the target still coats a nearby Tile or Object in Caltrops, at the judgement of the Story Guide.
When a Victim moves across a Tile coated by Caltrops, they take (v:4) damage and gain the Foot Staked Enfeeblement.
If they had the Momentum Buff, they fall prone into the next Tile and roll (v:4) Tiles farther.
Rolling or Falling Prone on a Tile coated in Caltrops causes (4v:4) damage.
Foot Staked: A Caltrop, Stake, Nail, Bear Trap, or similar item is lodged in your foot. Removing the item(s) takes 2 Action Slots, 2 Reserved Slots, or an Action Point and causes (v:4) damage. While Foot Staked, all Movement costs 1 Additional Action Slot, and every Tile moved causes (v:4) damage. Foot Staked Stacks increases damage taken when moving or removing the item(s) by an additional (v:4).
Leaving a Tile Coated in Caltrops requires 1 Additional Action Slot, Reserved Slot, or Action Point to do so without taking damage and getting Foot Staked.
Description (Throw): Hitting a Target with Caltrops causes them (v:8+ Raw Potency) Damage and Coats the Tile they’re occupying with Caltrops.
Caveats: For every size above mid the victim of Caltrops is, the Caltrops take (v:8) Durability damage when activated. (Large (v:8)) (Huge (2v:8)) etc. (Massive (Destroyed)) They still deal their initial damage and apply 1 stack of Foot Staked.
Recovering the Caltrops:
Collecting the Caltrops takes a Full Minute per Bundle.
Each time you collect caltrops from a bundle they lose (v:8) Durability.
You may purchase a Bell Magnet to recover your Caltrops quickly.
Using a Bell Magnet reduces the amount of time to recover the Caltrops to 1 Full Round and reduces Durability lost to (v:4).
A Bell Magnet typically costs 20 Credits.
Note: Caltrops are considered Tipped Weapons for the purpose of Poison Coating.
Craft: Caltrops
Base Recipe: 5 Growth Points
Routine Standard Craft: 2 Hours per Bundle
Materials: Each Bundle of Caltrops requires 10 Scrap.
Leaf Effects
Requirements: Craft: Caltrops must be unlocked to grow any of the following Leaf Effects
Barbed
Growth Points: 10
Barbed Caltrops now deal (v:10 x Focal Potency) Damage when removed per Stack. Removal Destroys the Caltrop, Reducing the Bundle’s Durability by 1.
Perfect Shape
Growth Points: 10
When you craft a Bundle of Caltrops, you do so in a way where they spread out farther. The Perfect Shape Bundle of Caltrops will no spread out over 3 Tiles starting adjacent to you. As long as they are consecutive, you may fashion them in any arrangement of the 3 Tiles. (Straight Line, L-Shaped, or Diagonal).
• In Development •
Note: Unlocking all Leaf Effects for Craft: Caltrop meets part of the initial requirements for unlocking Craft: Spike Trap.
• In Development •