Deft Hands
Deft Hands
Innate Trait •
Fine Motor Skills: From makeup, tricky locks, and calligraphy to bombmaking, your Deft Hands give you a +5 Competence Bonus to checks associated with Fine Motor Skills.
Sturdy & Stout
Sturdy & Stout
Innate Trait •
Sturdy: Every Day Carry weight is increased by 50 Load.
Stout: +5 Defense Bonus against forced movement effects.
Giant’s Strength
Giant’s Strength
Innate Trait •
Every Day Carry weight is increased by 50 Load.
Massive Wield:
Massive Weapons may be wielded in one hand without the normal Celerity Penalty.
Massive Weapons may substitute Heavy Weapons for the purpose of Attacks and Effects that use two or more simultaneously equipped weapons.
Microsight
Microsight
Innate Trait • 10x Visual Magnification by Focus
Microsight allows the Character to read Microtext. The written language of Gnomes is designed to be as small as visually perceivable at 10x Zoom. To normal eye sight this text is so fine that it looks like tiny straight lines or thin dots. To those with Microsight, Microtext is legible if the language it is written in is known by the viewer.
Microsight requires time to focus and the object being viewed must be in the same Tile as the viewer. Microsight only increases Visual Magnification by 10x.
Sapiens Bloodline
Sapiens Bloodline
Innate Trait • Trait of Choice
Sapiens tend to have intermingling of genetics in their ancestry. They may choose any of the Origin Subspecies Traits as their own. They may also choose from the following list:
Aulrufae Heritage
Weak Echosense • Range: Trail 15 Tiles
Track the source of noises down to the drop of a dime in quiet conditions out to 15 Tiles.
In loud conditions those with Weak Echosense may reliably sense surface details such as facial structure, worn equipment, and movements of Invisible but not Silent targets within 1 Tile.
Weak Magisense • Usually Requires Focus • Range: Line of Sight 5 Tiles.
Visually perceive the aura of enchantments and the emotional energy associated with their creation.
Interpretation isn’t always exact.
Gorerce Heritage
Weak Leatherskin:
Increases Raw Mitigation by a Sixth of your Strength Attribute Score, minimum of 1.
Weak Solid Grip:
+3 Defense Bonus to Disarm Clash Checks.
Scaelken Heritage (Dragon/Reptilian)
Avarsc Heritage (Devilish/Hell Spawn)
Luminiferous Heritage (Angelic/Divine)
Chimera Heritage (Beastkin/Hybridization)
Solid Grip
Solid Grip
Innate Trait • Weapon Handling
+5 Defense Bonus to Disarm Clash Checks.
Leatherskin
Leatherskin
Innate Trait • Raw Mitigation
Increases Raw Mitigation by a Third of your Strength Attribute Score, minimum of 2.
Subspecies Trait
Subspecies Trait
Innate Trait • Differing Traits
While most Species have pre-defined biological traits or social structures common among all of their Subspecies. The Subspecies of this Species have differing traits.
Apprenticeship
Apprenticeship
Innate Trait • Learning Advantage
May choose a Crafting Root Effect Tree at Awakening. This apprenticeship guarantees access to a place where the associated Crafting Root Effect Tree may be practiced unless mid-travel. Costs associated with crafting are reduced to Materials Required. Limitations may be applied by the Story Guide.
Echosense
Echosense
Innate Trait • Range: Trail 30 Tiles.
Track the source of noises down to the drop of a dime in quiet conditions out to 30 Tiles.
In loud conditions those with Echosense may reliably sense surface details such as facial structure, worn equipment, and movements of Invisible but not Silent targets within 2 Tiles.