Falling
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| While falling, a Character or Unit's fall speed will increase based on the distance of the fall. |
| During Freefall, the first Full Round we fall 150 Tiles and Reach Assigned Terminal Velocity. Assigned Terminal Velocity is 250 Tiles per Full Round. |
| Certain mechanics will assign a distance falled, such as falling while climbing, this time is considered to lapse as part of the Action which triggered it. In those cases, Failing to Grip or otherwise meet the conditions to stop the fall places the Character or Unit in Freefall. |
- Short Fall Damage: For every Tile you fall up to 5 Tiles, you take doubling damage from 1. 1 Tile is 1 damage, 2 Tiles is 2 damage, 3 Tiles is 4 damage, 4 Tiles is 8 damage. 5 Tiles is 16 damage.
- Long Fall Damage: Starting at 5 Tiles, we take 16 damage. Between 5 and 10 Tiles we take 32 damage. Between 10 and 20 Tiles we take 64 damage. Between 20 and 100 Tiles we take 128 damage. Between 100 and 150 Tiles we take 256 damage.
- Freefall Damage: At 151+ Tiles we take 512 damage.
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| Fall damage is applied as an Impact Injury Card. Falls that cause their Victim to become Vulnerable Maim them if they land on their feet, breaking both their legs, or Execute them if they land on their Head. |
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