Activating, Executing, and Resolving Actions
| All Actions have three basic phases; Activation, Execution, and Resolution. Not all Actions will detail each of these phases, usually only showing Cost & Function, it is important to know the basic phases implied in every Action.
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- Activation: During Phase 1: Activation, we pay all the up front costs associated with the Action and ensure we meet the requirements to Activate the Action.
- Celerity: All Actions have Celerity, this is the default total Time, Action Slots, or Reserved Slots the Action requires to Activate.
- Stress: Stronger and Complex Actions often take a toll on our Characters in one way or another. The Stress of an Effect is also applied during Activation.
- General: Additional Prerequisites that are part of Activation. This includes determining Range, Area of Effect, and any Conditional Statements, such as choosing multiple Targets, Subjects, or Victims. During this phase of an Action, any Interrupts or Interjections must be declared and resolved.
- Notes: Speeding through Activation to prevent Interrupts is generally in bad taste, likewise, waiting until the end of the Activation Phase 1 to state an Interrupt is also considered to be in bad taste.
- Execution: During Phase 2: Execution, once we begin this phase, our Action may no longer be Interrupted. During Execution we pay any cost associated with description. This may be sacrificing Hit Points, consuming an item, or other components. Then we apply the effects of our Action to its Targets, Subjects, or Victims.
- Resolution: In an Actions’ 3rd and Final Phase, we handle Resolution. While in Execution we see what total damage or effects are applied, during Resolution Mitigation and Responsive Actions are handled.
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| Responsive Actions: There are multiple Action Types which are reactive to specific triggers and also process through Activation, Execution, and Resolution mechanics. To Activate an Action as a Responsive Action, it must have a Reserved Slot cost, and the Activator must have the Reserved Slots needed to Activate it. |
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