Information, Identification, Research, and Investigation
Developer Notes: The Triple I One R system covers from general knowledge and research to niche lore. This simple system assumes the Character knows more than the Player about the world they live in.
Information
General Knowledge
Surface level details about factions, nearby nations, the current state of the world, and information surrounding areas the Character has spent more than a year in are considered General Knowledge and wouldn’t need any kind of check to recall if relevant to the current situation. This would also include any and all basic life skills relative to how one might have to live in a specific technological tier.
For anything the Character might know which isn’t General Knowledge, they must pass an Info Check.
Info Check: (v:20 + Accuracy + Awareness)
Niche Knowledge
This Information category includes things which might be known pending a Info Check. A Character may gain additional bonuses to this check if they have interests in the topic. Determining these interests may be difficult, but every Character can claim one of the Topic’s provided here in addition to what they may squeeze into their back story. Additional topics from this list are relatively inexpensive, only costing two Growth Points each.
Politics • History • Religion • Engineering • Mysticism • Culture • Technology
Niche Info Check Topic Bonus: +5
Identify
Knowledge • Itemization
Through interest and attention you’ve come to be able to identify elements within a specific category subskill by the collective of your senses. Identifying qualities generally takes one hour of careful experimentation. With the proper equipment, this time is reduced to ten minutes. Some elements have exceptions, such as cursed or enchanted items, and may require special tools or senses to properly Identify.
Growth Points: 5 Per Subskill.
Educated Guess
A Character with the appropriate subskill may attempt an Educated Guess. An Educated Guess will result in either Success where they for certain know the target’s properties, or Failure where they know for certain they don’t know the properties.
Educated Guess: [1AS|1RS] Attempt to Identify Target’s Properties (v20 + Accuracy + Awareness).
Failing an Educated Guess will require the Character to go through the normal process for Identify to determine properties.
Once this process is complete with a specific target, the knowledge is permanent.
Identify Subskills
Identify: Alchemy
Identify targets with the Alchemical tag; elixirs, potions, concoctions, drugs, medicines and more to reveal their effects.
Identify: Condition
Identify target’s Condition to reveal their effects and possible treatments.
Identify: Curse
Identify a curse or curses afflicting a target and how to break or dispel the affliction.
Identify: Enchantment
Identify enchantments on items and equipment and also learn the enchantment for later application including their prerequisites and limits.
Identify: Fauna
Identify all information surrounding a target creature.
Identify: Flora
Identify targets including Seed, Plant, and Fungus tags to reveal their properties and uses.
Identify: Material
Materials include raw elements, compounds, and processed flora and fauna commonly used as crafting materials.
Research
Finding Out
Routine Study: 15 Minutes per +1
The Study Action is simple. When you fail your Info Check or Educated Guess, the difference between what you had to roll to succeed and your actual check. For example, if you rolled a 13, and the challenge with 16, you would have to study for 45 Minutes to get your bonus high enough to beat the challenge.
The Story Guide’s Notes
Your Story Guide will decide before you commit to the Study Action whether or not you can find the information at all, if meeting the challenge is enough to provide you with a clue. It is not a requirement the Story Guide reveal the difference, and may choose to reveal the information at any point during the Study Routine. Daily Research as part of the Routine may be diversified to all the topics a Character is researching. Stumbling upon information relative to an old question might be an unexpected surprise!
Investigation
Clues!
Investigate: 10 Minutes (v:20 + Awareness)
Thorough: +1 bonus per 10 additional minutes up to 50 Minutes for a +5. Each 10 Minutes gets a new check with the accumulating bonus. Once all 6 checks have been made, the Character is no longer able to do additional Investigation to the area for 10 Hours.
Investigation is a targeted search for information within a scene, working with a complex item to figure out how it works, or looking for things out of the ordinary. The higher an Investigate Check, the more information a Character may find or come to understand. Regardless of the results of the variable, the character feels they have sufficiently searched after an Hour, or at the very least, have chosen to give up and try again later.
The Story Guide’s Notes
If we allow a Character Master to investigate, or pass time in general, it is good practice to at least offer the rest of the table a chance to perform some other pursuit. Even granting them extra Routine Time to work on preparations or their own goals.