Variables

To represent the chaotic nature of our world we use variables to help determine the outcome of events. These (v:X) are modified by attributes, buffs/debuffs, situational adjustments, abilities, equipment, magic, and skills.

(v:4) (v:6) (v:8) (v:10) (v:12) (v:20) (v:100)

A specific check will show the variable range and whatever bonuses or penalties are added to it. For example (v:20 Strength) is 1-20 +/- Strength.

Natural Variable Effects

Some effects have enhanced bonuses or penalties if the check is Nat Max, or Nat Min.

  • Nat Max is the highest value possible when checking the variable. So, Four out of Four, or Ten out of Ten.

  • Nat Min is the lowest possible value when checking the variable. So One out of Four, or One out of Ten.

One example of Nat Min is determining if an Effect causes the character Stress.

Many of the Oakened versions of Effects use Nat Max for bonus effects.

Checking Flat Single Variables

With Flat Single Variables, or (v:6/@6) (v:20/@20) require that the check be the specific value for success.

Some Flat Single Variables can be odd, such as (v:6/@3), the check being 3 is the required outcome for success.

Checking Multi-Conditional Variables

Sometimes a single roll may cause any one of multiple conditions. Those values will be separated. For example:

  • (v:4/@1-3) Hits only the original target.

  • (v:4/@4) Hits all adjacent Victims to the Target and the original Target.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

Next
Next

Basic Attack