Vulnerable
When we reach Zero, (0) Hit Points, we become Vulnerable.
Some Effects may cause Vulnerable even when Hit Points are above Zero (0)
While Vulnerable a character may be targeted by Maim Effects and Cinematic Execution Effects.
Maim Effects
While Vulnerable characters may be Victim of Main Effects.
There are three types of Maim Effects: Sensory Deprivation, Dismemberment, and Breakage.
Sensory Deprivation: During Sensory Deprivation, all checks and passive effects relating to the specific sense takes a -5 Penalty until the specific sense is restored. Sensory Deprivation from a Maim Effect is permanent until restored by proper healing.
Blindness: Loss of Sight
Deafness: Loss of Hearing
Ageusia: Loss of Taste
Anosmia: Loss of Smell
Anesthesia: Loss of Somatosensation, Numbness.
Dismemberment: Losing a limb will cause the Maimed to bleed out in Two Minutes. (24 Full Rounds)
Breakage: While the Maimed won’t bleed out, they still suffer the same effects of Limb Loss.
Losing or Breaking One Arm or Hand makes two-weapon and two-handed fighting impossible.
Losing or Breaking both Arms or Hands makes fighting with weapons impossible.
Losing or Breaking a Leg increases the cost of basic Movement to 3AS|6RS|9FP
Losing or Breaking both Legs increases the cost of basic Movement to 4AS|8RS|12FP
Losing your Tongue removes your ability to speak, use Wordsake effects, and you may bleed out.
Cinematic Execution
While a Target is Accuracy Game Mechanics Vulnerable anyone may use Cinematic Execution.
There are two types of Cinematic Execution: Lethal and Non-Lethal.
Lethal Cinematic Execution: 3AS, Active Phase Only, Victim Dies.
Non-Lethal Cinematic Execution: 3AS, Active Phase Only, Victim is rendered Unconscious for 10 Hours.
Unconscious
An Unconscious character is totally unaware and dead weight.
Unconscious characters Auto-Regeneration is reduced to 10% Hip Points per Hour.
An Unconscious character may regain consciousness by regaining 100% Hit Points.
Some Effects and Items may wake Unconscious characters.
Damage will not wake an Unconscious character.