Vulnerable
Combat Game Mechanics The Developer Combat Game Mechanics The Developer

Vulnerable

  • When we reach Zero, (0) Hit Points, we become Vulnerable.

  • Some Effects may cause Vulnerable even when Hit Points are above Zero (0)

  • While Vulnerable a character may be targeted by Maim Effects and Cinematic Execution Effects.

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Maim Effects
Combat Game Mechanics The Developer Combat Game Mechanics The Developer

Maim Effects

  • While Vulnerable characters may be Victim of Main Effects.

  • There are three types of Maim Effects: Sensory Deprivation, Dismemberment, and Breakage.

  • Sensory Deprivation: During Sensory Deprivation, all checks and passive effects relating to the specific sense takes a -5 Penalty until the specific sense is restored. Sensory Deprivation from a Maim Effect is permanent until restored by proper healing.

    • Blindness: Loss of Sight

    • Deafness: Loss of Hearing

    • Ageusia: Loss of Taste

    • Anosmia: Loss of Smell

    • Anesthesia: Loss of Somatosensation, Numbness.

  • Dismemberment: Losing a limb will cause the Maimed to bleed out in Two Minutes. (24 Full Rounds)

  • Breakage: While the Maimed won’t bleed out, they still suffer the same effects of Limb Loss.

    • Losing or Breaking One Arm or Hand makes two-weapon and two-handed fighting impossible.

    • Losing or Breaking both Arms or Hands makes fighting with weapons impossible.

    • Losing or Breaking a Leg increases the cost of basic Movement to 3AS|6RS|9FP

    • Losing or Breaking both Legs increases the cost of basic Movement to 4AS|8RS|12FP

    • Losing your Tongue removes your ability to speak, use Wordsake effects, and you may bleed out.

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Cinematic Execution
Combat Game Mechanics The Developer Combat Game Mechanics The Developer

Cinematic Execution

  • While a Target is Accuracy Game Mechanics Vulnerable anyone may use Cinematic Execution.

  • There are two types of Cinematic Execution: Lethal and Non-Lethal.

  • Lethal Cinematic Execution: 3AS, Active Phase Only, Victim Dies.

  • Non-Lethal Cinematic Execution: 3AS, Active Phase Only, Victim is rendered Unconscious for 10 Hours.

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Unconscious
Combat Game Mechanics The Developer Combat Game Mechanics The Developer

Unconscious

  • An Unconscious character is totally unaware and dead weight.

  • Unconscious characters Auto-Regeneration is reduced to 10% Hip Points per Hour.

  • An Unconscious character may regain consciousness by regaining 100% Hit Points.

  • Some Effects and Items may wake Unconscious characters.

  • Damage will not wake an Unconscious character.

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