Full Round: The Repeating Cycle
A Full Round is Five seconds.
The Full Round begins when the character with the highest Awareness Result gains their Action Slots and starts their Active Phase.
They may use or convert their Action Slots to Reserved Slots.
Once they have used or converted their Action Slots into Reserved Slots, the next person in the Active Phase Cycle gains their Action Slots.
When the character who is last in the cycle either uses or discards their Action Slots the Full Round ends.
All Reserved Action Slots at this point are lost to Hesitation, and the Story Guide begins Upkeep.