Movement Actions
Sielu Vartija
We will start at learning how to walk, climb, and swim.
Talking.
Swinging our weapons.
Movement Actions
Combat Movement
Moving around the battlefield during Active Phase Encounters has an Activation cost. For every Tile we move, we must
Activation: (1AS|2RS|3FP)
Effect: We move our character 1 Tile
Jumping
A character may jump instead of walking.
Activation: (1AS|2RS|2FP)
Effect: We move our character 1 Tile
This effect does not necessarily make us immune to rough terrain or suffering effects from moving through a Tile, Within Reason.
Falling
Flying is fun, but have you tried falling?
For each Tile you fall when falling more than three Tiles, when you land you take (v:4+1) damage, divided by positive Agility, or multiplied by a negative Agility.
Climbing, Swimming, and Rough Terrain
Activation: 2AS|3RS|4FP
Effect: Our character climbs, swims, or traverses rough terrain 1 Tile.
Difficulty: How hard moving one Tile depends on the Story Guide. Within reason, success is guaranteed at a cost. Well, if you can pay the cost.
Easy: No pack weight or armor to weigh you down.
Physical Stress: (v:20)
Mid: Pack equipped, Armor equipped.
Physical Stress: (v:10)
Hard: Packs and Armor equipped. Near max Load?
Physical Stress: (v:6)
Extreme: Nearly impossible. Burnout imminent. Saving Someone?
Physical Stress: 1 to 10
Drowning & Suffocating
If your character can’t breathe for more than 12 Full Rounds they become unconscious.
Once unconscious if the character remains where they can not breath for another 12 Full Rounds, they die.