Interjection
Action Celerity: 0
Interjections may be activated in response to the Activation of another effect. Interjections do not inherently interrupt the Effect they are in response to unless the Action is also an Interrupt. Interjections typically modify the Action Activated. Interjections may be used an unlimited number of times within the same Full Round unless otherwise specified as long as their conditions for Activation are met. Interjections typically do not require Action Slots or Reserved Slots to Activate, and may be used prior to gaining Action Slots during any given Full Round.