Overview
Midnight in Vaia is a Table Top Roleplaying Game and Embeddable Campaign Setting set in the Metropolis of Vaia and its outlying Overzones set in the time of The Vorcrux.
The Metropolis of Vaia has some 42 million souls, 29 Major Factions, 5 Overzones of various genres and technological tiers, all with layers of near endless intrigue.
Grab yourself a few clean sheets of paper or click here (Pending google doc character sheet template) for the Google Doc Character Sheet Template. We plan on developing an integrated Character Sheet Application down the road, but for now, we’re sitting on classic table top play.
Alabaster Oak
To say much about myself: I have been a Story Guide for twenty-five years. At the beginning of this project was a great desire to bring all those years of lore, all the thousands of Supporting Characters, late nights of etching out the grids my Players would find themselves navigating, crafting items of incredible power, and bringing a Metropolis with millions of lives in design to life.
This personal quest of mine has brought us here to now.
The Design Philosophies of Alabaster Oak
At the beginning of this project some two decades ago I had found the systems of the various available table top games were insufficient to drive narrative during the meat grinder and to some degree a lack of subtlety of actions during the open stage. They packed entire subsystems of mechanics into, albeit easy to learn, pass/fail checks, and most drove a hard line between combat, roleplaying, and exploration.
Over the years at my tables I've attempted to adopt, rig, and redesign the mechanics of those games to where Character design was able to align with situational encounters, but the core mechanics often outright required tinkering to make scenes of a kind work smoothly. Obviously we can say this was a shortfall on my part. There are a billion lines of homebrew and plenty of built in guidelines to cover nearly every situation, but I wanted it all in one place.
All done for inspiring mechanics. Though I certainly haven't tried every table top system, the balance lines and potential for the various roles have nearly always left me wanting.
By no means can I say my system is superior to any other, but as far as things go, when you take our game to your table, I hope you enjoy all MIV has to offer.
Future Hopes
The state of the game right now is nowhere near the content volume to truly be competitive in the RPG market. As of writing this, only the base ingredients, the bare bones I’d say, are available.
Our content roadmap over the next year is set to flesh out the core of the game and add a good deal of the bells and whistles. As our subscription model and dedicated player base grows, we'll hire in more writers and designers. Exponentially increasing the content available.
Pending the success of the TTRPG model, we look forward to a full conversion into an actual video game. Lofty goals in complexity and entertainment.
A dream chased is a reality come to pass.
Maybe some Intuitive Clarity: Foresight will bring us good fortunes.