Reach & Range
| Reach (X): The Value of Reach is the total number of Tiles from the Unit or Character a Melee Action may affect their Subject, Target, or Victim. There must be a Clear Path between the Initiator and the Subject, Target, or Victim. |
| Range (X): The Value of Range is the total number of Tiles from the Unit or Character a Ranged Action may affect their Subject, Target, or Victim. There must be a Clear Path between the Initiator and the Subject, Target, or Victim. |
| Note: Reach and Range function identically. Reach is a Quality of Melee Weapons, and Range is a Quality of Ranged Weapons. |
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