To Hit & Evasion

When an Action States To Hit, this Variable is 1-20 + Accuracy. (v:20 + Accuracy)

Evasion is a Static Total Value derived from adding Agility and Awareness together. (Evasion = Agility + Awareness)

In most cases Accuracy is a Clash with a Target’s Static Evasion Total. In some Actions, Accuracy is used in other ways.

To Hit

There are three types of Action Pass/Fail Mechanics involving To Hit.

Target: When referring to a Target, the Action requires a successful Accuracy Check.

Subject: A Subject Effect automatically succeeds in To Hit, however, if a Subject is Unwilling, this Action Resolves with an Accuracy Check as if they were a Target.

Victim: A Victim is simply affected by the Action. Victim is also used to refer to a successfully To Hit Target in descriptions where secondary effects apply.

Base to Hit

When a Character’s Accuracy + Awareness Exceeds a Target’s Evasion, an Accuracy Check is not required, but still may be checked for Nat Max Rack and Nat Min Rack Determination. An Action targeting outside standard range, such as loosing an arrow on a Target 2 Tiles further than base range, can not benefit from Base to Hit.

Evasion

(Evasion = Agility + Awareness) Minimum Evasion is 3, though some effects may force it as low as Zero/0.

An Unconscious Character or Unit has their Evasion Reduced to 3.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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