Emminia Moss

Emminia Moss

It is always growing. Deeply seeded into the dermis, this moss forms a constantly regrowing protective layer over the skin of Host. For non-natural Hosts, it takes significant prolonged exposure for it to begin growing. A process referred to as Laying with the Dryads where after a few years it begins to grow.

Unfortunately, non-natural Hosts who contract the moss tend to have their lifespans shortened to less than three years, as the moss consumes them slowly, and near the end, in excruciating pain.

If measures are taken within the first couple of months, treatment is possible, easy, and at this point common medical knowledge.

Species with Emminia Symbiosis: Agrestifae

In species who have evolved in tandem with Emminia Moss, it is transferred mother to child during birth and the various spores from different families are communicable by contact. By the time a natural Host reaches adulthood they are in a complete diversity of Emminia Symbiosis.

Emminia Moss

Durability: flux  
Light Subdermal-Armor • Non-Enchantable Fungal Infestation
Lifegiving Second Skin
Features: Auto-Mend • Weightless • Edible Emminia • Emminia Poultice • Emminia Poison Secretion
The Emminia Moss grows quickly, each hour it gains Durability equal to the Host's Potency + 10.
Emminia Moss absorbs all incoming physical and elemental damage until it runs out of Durability.
The Maximum Durability Emminia Moss may grow to is 3, +3 per the Host's Level. (Simplified 3x Level)
es: 0 • Load: 0 • Rarity: u • Value: ~cØ

Edible Emminia

Durability: -  
Ingested • Internal Regeneration Nutraceutical
Standard Application: (3AS|4RS|5FP) Reach: Touch
A clump of Emminia Moss may be pulled from anywhere it is growing and ingested or fed to an ally within Reach.
Edible Emminia tastes like seaweed.
This fast acting Nutraceutical causes accelerated internal healing and provides a meals worth of sustenance.
Edible Emminia Regeneration: Regain (v:4+1) Hit Points during each upkeep for 12 Full Rounds.
Expiration Edible Emminia expires within One Minute of being plucked.
es: 0 • Load: 0.1 • Rarity: u • Value: ~cØ

Emminia Poultice

Durability: -  
Coagulant • Tissue Regeneration Poultice
Standard Application: (2AS|3RS|4FP) Reach: Touch
A clump of Emminia Moss may be pulled from anywhere it is growing and placed on a wound. This deals One Damage to the Durability of the Emminia Moss.
This fast acting coagulant removes any Bleeding or Hemorrhaging counters from one attack and regenerates all Hit Points lost from the attack that caused the application of those counters. Emminia Poultice is only effective on Sharp Force Injuries.
Life Saving Application: (5AS|6RS|7FP) Reach: Touch
Emminia Poutice may rejoin a severed limb or heal Fatal Damage from Severing Maim Effects, including decapitation, if applied within 3 Full Rounds. Doing so deals Five Damage to the Durability of the Emminia Moss.
Expiration Emminia Poultice expires within One Minute of being plucked.
es: 0 • Load: 0.1 • Rarity: u • Value: ~cØ

Emminia Poision Secretion

Durability: -  
Adrenal Reaction Common Poison
While the Host is in danger the moss may secrete Emminia Poison. The Host is immune to this poison and may easily determine the difference between poisonous Purple Moss and edible Green Moss.
Standard Application: (1AS|1RS|1FP) Reach: Touch
Applying the Emminia Poison to a bladed weapon takes 1AS and the weapon is coated for its next Hit.
Wounds caused by a weapon coated in Emminia will not be able to be healed until the poison is cleaned out of the wound which takes {2AS|3RS|4FP) and must happen within the Full Round the poison was applied to be effective, otherwise see Longterm Effects.
Longterm Effects: If left untreated for more than an hour Emminia Poison will prevent all healing regardless of where the wound is located.
Each hour without an Emminia Antidote Depletes Total Hit Points by 25%, After Three hours an Emminia Antidote will no longer work.
The last hour is an agonizing deathcrawl through psychosis with fear inducing hallucinations and extreme dehydration. At the end of the Fourth hour, death.
Effective Antidote: The Emminia Antidote is carried in the Edible Moss.
As one of the most commonly used poisons due to ease of access, any barracks medic, hospital, pharmacy, or trade post will have a general effective antidote, usually for free. The Antidote causes the effects from the poison to stop progressing. After fifteen minutes the poison is completely neutralized. Healing at this point will be possible.
Ailment Identification: Those who are poisoned put off an commonly identifiable scent, so the method for identifying the poison is common knowledge.
Expiration Emminia Poison expires within One Minute of Application.
es: 0 • Load: 0 • Rarity: u • Value: ~cØ
Jason Weeks

Jason is a lifelong Writer and a Story Guide with a passion from bringing stories to life. Drawing from his experience as a gamer and storyteller, he specializes in deep world-building, intricate character and monster creation, and crafting unforgettable encounters. When he isn’t writing, he can be found exploring new stories both on the page and at the gaming table.

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