Cirrus Ethereal
The world of Midnight in Vaia, The Vorcrux, is a fantasy and sci-fi work of passion for the insatiable, empty, and ready clouds of imagination. Cirrus Ethereal is embeddable. These setting tools are system agnostic, designed content for usage in any campaign. With so many TTRPG systems on the market, including our own, we endeavor to make inspirational, in the moment, scenes ready for any campaign.
The Empty Clouds
Old philosophies detached from the circumstances which they evolved still readily apply to situations we find ourselves in today. Empty Clouds tell stories. Our favorites which blow away the day to day realities we face and allow for us to momentarily disconnect and escape our worries all found in the comfort of group storytelling. From our table to yours, we hope you enjoy these series established in our ever clouded world.
Continents of Cirrus Ethereal
There are two continents we spend a lot of time in Cirrus Ethereal, and they may be placed or squeezed into any ocean between any continent already in your world. Stretching the big blue (or red, yellow, purple, green…) to fit Ager Ethe or Oler Althe and the small Saltsea between. The individual locations may be snatched up and added into a city with all the small momentary scenes built into the lives of the supporting characters who live there. And in many cases, our supporting characters only need a simple stage to perform on, like The Librarian and the Bear.
Waiting on the Illustrator
This is an image placeholder. We currently waiting for the completion of the continental map for Ager Ethe & Oler Althe.
Timescales
Ager Ethe exists in overlapping timescales in generally the same dimensional shape. Cut like stained glass transitioning borders in a bigger picture which changes completely each and every time it is viewed, and often, defined by the observer. Our Metropolis of Vaia at its peak spans Ager Ethe from the Saltsea to the Maw of the Iyerzal Depths. Any Overzone or District of Ager Ethe may be embedded neatly into any world as a superimposed landmass which doesn’t really exist on the plane of your brewed home world.
Oler Althe is ancient and its state is relatively chronologically locked. Like most campaign settings it is made of a single status quo and the storylines we visit, only progressing as the table moves through the campaign while in instance. We view Over Althe as a source of history, and it is not the main stage for the vast majority of our setting beyond the transcontinental wars in the beginning.