Bringing Life to the Campaign

If you’re a Player, spoilers ahead.


Bringing life to the campaign is not an easy feat. This series is dedicated to special moments. Scenes which your players are not a part of, but get to witness then react to. They are designed specifically to bring life to your supporting characters and recurring locations. Better yet, all of these moments are cannon in the Vorcrux Campaign Setting.


How Storytime Works

Storytime follows tried and true models for table top oration from setting the scene to supporting character making their entrances to continuing the individual story lines over the course of a campaign.

Jason Weeks

Jason is a lifelong Writer and a Story Guide with a passion from bringing stories to life. Drawing from his experience as a gamer and storyteller, he specializes in deep world-building, intricate character and monster creation, and crafting unforgettable encounters. When he isn’t writing, he can be found exploring new stories both on the page and at the gaming table.